Video Game Industry Dynamics and Labor Practices Study Guide
Explore the economic realities, labor challenges, and evolving structures within the video game industry. This guide covers topics such as the high-risk development environment, the phenomenon of 'crunch,' the hierarchy of roles, the impact of Games as a Service (GaaS), and the growing movement towards unionization. Understand the systemic pressures and cultural factors that shape the lives of game developers.
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Defining Video Games and Social Consensus
Defining Video Games and Game Studies
An exploration of the formal, social, and narrative definitions of video games and their relationship to software and reality.
- social definition of video games
- video games as content on a device
- interactivity and user input
- tutorialization and explicit instruction
- narrative features and storytelling
- escapism and flow
- ambiguity between escapism and antisocial behavior
- game studies debates
Defining Video Games: Technical, Social, and Psychological Perspectives
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Defining Video Games and Their Characteristics
An exploration of the definition of fun in games and the use of specific game examples to communicate the concept of video games.
- defining fun in games
- entertainment value of games
- communicating the concept of video games
- complexity of game mechanics
- ease of understanding games
Comparing Pac-Man and Fortnite as Media Objects
- video games as media objects
- systems of rules
- cultural understanding of video games
- legibility of game graphics
- abstract versus realistic graphics
- constraints in gameplay
Defining the Concept of Video Games
Distinguishing Video Games from Software
Video game development is characterized as a collective art world endeavor focused on constructing played experiences rather than marketable software systems.
- Art World perspective
- Interdisciplinarity
- Engineering bound vs. Content bound
- Procedural rhetoric
- Game engine and tools
- Player experience
- Console licensing and constraints
- Proprietary software development
- User vs. Player distinction
Evolution of the Video Game Industry
The transition of games from software engineering tasks to creative collaborative works involving specialized disciplines.
- historical foundations of the game industry
- Atari and assembly language
- Nintendo Entertainment System (NES) technology
- Pixel-processing unit (PPU)
- division of labour in game development
- Character Generator Computer Aided Design (CGCAD)
- specialization of disciplines
Arguments Regarding Wortle as a Video Game
- win-loss conditions
- sociological arguments for games
- competitive nature of games
- cultural side of games
- defining a video game
Defining Real Video Games
An exploration of what constitutes a legitimate video game through the analysis of incremental games and interactive music experiences.
- definition of a real video game
- incremental game genre
- sense of progression
- mental stimulation in games
- social media casual games
- interactive music experiences
- game complexity and nuance
Defining Video Games and Prototypes
An exploration of the complexities in defining video games, the use of prototypes for measurement, and the cultural implications of media boundaries.
- defining video games
- use of prototypes in game studies
- boundaries and exclusions in media
- cultural claims in media spaces
- impact of censorship on game discourse
- games as cultural indicators
The Converging Ancestry of Video Games
A Brief History of Video Games
The video games of today represent a convergence of substantially different trajectories of technological developments providing interactive entertainment.
- convergent evolution
- analog computer technology
- digital computing hardware
- graphical motion display
- competitive action simulations
- competitive strategy games
- commercialization
The Gaming (Para)Industry Overview and Study
The Video Gaming Para-Industry Overview
An examination of the gaming industry's development models, economic risks, intellectual property, and the shift from products to live services.
- Standard Development Model
- AAA Development Costs
- Intellectual Property (IP) and Licensing
- Explore/Exploit Dilemma
- Work for Hire
- Free to Play Monetization
- Live Service Models
Analyzing Industry Boundaries and Structures
An examination of industry messiness, (para-)industry studies, industrial reflexivity, and industry culture.
- Industry boundaries
- (Para-)Industry Studies
- Industrial Reflexivity
- Industry Culture
- Economic, Political, Cultural, Aesthetic, Technological, and Geographical dimensions
Video Game Industry Dynamics and Culture
Video Game Industry Dynamics and Culture
An examination of the video game industry's high risk capital intensive nature, including the normalization of crunch, industry precarity, and the distinction between above the line and below the line roles.
- high risk capital intensive industry
- normalization of crunch
- production cycles
- milestones and release deadlines
- portfolio building
- war stories
- demographic trends
- industry precarity
- layoffs
- above the line roles
- below the line roles
- quality assurance and testing
- live operations support
- solo developers
- independent contractors
Video Game Industry Dynamics and Labor Practices
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Introduction to Video Gaming and Society
Introduction to Video Gaming and Society
An introduction to video games as media, gaming culture, and the sociology of digital games.
- Games as Media
- Gaming Culture
- Sociology of Digital Games
Analyzing Media Support and Video Game Artistry
Video Games as Complex Art Forms
An exploration of video games as creative objects that utilize storytelling, music, and cultural context to function as art.
- video games as a kind of art form
- complex creative objects
- mutually reinforcing storytelling and music
- requirement of cultural context
- intuitive game interaction
- games drawing on existing knowledge
History and Evolution of Video Games
Ancestry and Evolution of Video Games
Video games demonstrate a lineage based in action simulations of sport and war alongside an interactive adventure tale branch emerging from academic computer research.
- action simulations of sport and war
- narrative role-playing
- Multi-User Dungeon (MUD)
- interactive text commands
- academic computer research
The Work of Making Games
Identifying and Mapping Causes of Crunch
Identify direct and indirect causes of crunch and visually map factors and connections to illustrate causal loops.
- causes of crunch
- direct causes
- indirect causes
- causal loops
- visual mapping
Evolution of Gaming Sites and History
Microgeographies of Video Game History
Four sites represent different industrial backgrounds and approaches to games, including the laboratory, university, arcade, and living room.
- Spacewar!
- Multi User Dungeon
- U.S. video game market crash
- Nintendo brand management
- The Laboratory
- The University/Office
- The Arcade
- The Living Room
Distinguishing Video Games from Software
Virtual Worlds and Game Mechanics
An analysis of the distinctions between virtual worlds, sandbox environments, and massively multiplayer online role-playing games.
- Virtual worlds
- Sandbox worlds
- Game mechanics
- Massively multiplayer online role-playing games (MMORPGs)
- Multi-user dungeons (MUDs)
Understanding the Video Game Industry
An inquiry into the video game industry as a distinct phenomenon separate from the software industry.
- video game industry
- virtual worlds
- video game developers
- digital production
- professional identity of gameworkers
- political economy of video games
Comparing Virtual Worlds and Game Mechanics
Video Games as Cultural Production
Video games are more than software, functioning as cultural industries involving complex creative labor and interdisciplinary collaboration.
- cultural industries
- MODs (modifications)
- cultural production
- creative labour
- interdisciplinary collaboration
- game development
Evolutionary Pathways and Economic Landscape of Video Games
Evolution of Online Role-Playing Games
The history of text-based MUDs and the development of the MMORPG genre.
- MMORPG (Massively Multi-player Online Role-Playing Game)
- Text-based interface
- Dungeons and Dragons influence
- Tolkienesque themes
- Commercialization models
- Microtransactions
Evolution of Video Game Research
An overview of the historical evolution of research regarding the social impact and societal concerns of video games.
- societal concerns
- social impact
- early research
- aggression
- addictive habit
- socialization
- content-specific effects
- genre-specific effects
- MMORPGs
- player experience
Game Development Roles and Industry Scales
Game Development Models and Industry Scales
An overview of game development roles, the Standard Development Model, and the differences between AAA and indie games.
- Standard Development Model
- AAA Scale
- Indie Games
- Digital distribution
- Middleware
- Crowdfunding
- Game development roles
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