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Understanding Geospatial Data Formats and Organization

This lesson covers how Geographic Information Systems (GIS) organize data into physical data structures using standardized formats like binary and ASCII text. It explains logical data models such as vector and raster, and practical implementations like shapefiles and georeferencing, emphasizing the importance of topolo

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In Geographic Information Systems (GIS), maps are more than just pictures; they are mathematical representations of the real world stored in a computer's memory. To make these representations useful, GIS must organize data into specific physical data structures, such as files and directories, using standardized formats that allow computers to process spatial information efficiently.

Physical Data Storage: Binary vs. ASCII

When we save geospatial data to a disk, we generally use one of two formats: binary or ASCII text.

ASCII (American Standard Code for Information Interchange) is a text-based format. Because it uses standard characters, it is "human-readable," meaning you could open an ASCII file in a simple text editor like Notepad and read the values.

Binary files, on the other hand, are "computer-readable" but not human-readable. They store data as a series of bits (0s and 1s) that are optimized for speed and storage efficiency. While a human might see a jumble of strange symbols when opening a binary file, a computer can process these bits much faster than it can parse text.

Pro Tip: While ASCII is great for debugging and human inspection, binary formats are almost always preferred for large-scale spatial datasets because they take up less space and allow for much faster reading and writing operations.

Standardized Text and Binary Representations

To ensure that different GIS software packages can talk to one another, the industry uses standardized ways to represent geometry. Two of the most important standards are Well-Known Text (WKT) and Well-Known Binary (WKB).

Well-Known Text (WKT)

WKT is a text markup language used to represent vector geometry objects, spatial reference systems, and transformations. It uses clear, descriptive labels to define shapes. For example:

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